![]() I think I will try Albert Odyssey next - or maybe I will try Magic Knight Rayearth since that and Popful Mail have always been games I have wanted to play. There is some give and take to these releases but I think it's cool to play the game the way it was in Japan. ![]() I do miss the automatic refill of HP and MP when leveling up. I am playing VAY again and I love the lower cost of at the INN it makes grinding more tolerable. especially if you lost one after spending close to an hour (slight exaggeration) fighting it. A similar thing happened when playing Albert Odyssey - I loved the game but the length of the boss battles was frustrating. I have played VAY before and at the end, I gave up when the difficulty ramped up - I have since lost my save. I have both of the Playstation versions, but I prefer the SCD ones. I did beat Lunar 1 (it was my first RPG beaten ever!) and gave up on Lunar Eternal Blue. CF2 was mechanically broken, but the Japanese original was, too Marurun wrote:I don’t remember Magic Knights Rayearth, Exile, or Cosmic Fantasy 2 being particularly hard. Here is detailed information about what has been changed: I am currently playing through the VAY version and am not struggling as much as I remember doing so in the past since it is now eaiser to grind levels since the INN only costs 4 gold per night in this version. Nothing has been changed from the Working Designs translations, just a difficulty adjustment (and adding lower case text to the SEGA CD Lunar games). Super Nintendo (SNES) ( Download Emulator ) File Name Aladdin (USA). ![]() Anyway, the Un-Worked project was created to return the Working Designs' games difficulty to what it was in the Japan release. Alundra SLUS-00553 Playstation/Psx Roms Roms Download This Game Related Games Tail Gator Puzzle Road Elevator Action F-15 Strike Eagle Spy Vs. ![]() I never realized that the difficulty was increased in almost all of their games. The most famous difficulty increase was using magic points to save your game in Lunar 2. We all love them for their quirky and hilarious dialog along with the premium packaging, and while we have love for the translations and releases many of us dislike how they also tweaked the difficulty from the original. I think I have almost every copy of Lunar 1 & 2 they released. I love almost all of the Working Designs games. ![]()
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